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Gaming Things that you hate in videogames

Tedposter

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Tell us hate you hate in videogames.

What I hate is:
Unskippable cutscene:
If I want to watch the cutscene I will watch, if I dont feet like watching I will not watching, its seems simple enough but some devs love to force us to watch those cutscene, its especially annoying when you already saw the cutscene but you are still forced to watch again

Escort mission:
One of the most annoying things in videogames. The npc you have to escort is always an idiot who will run around like a fucking retard either getting in enemie fire or getting hit by you on acident. Resident evil 4 its a game that did escort mission right! The npc that you have to escort "Ashley" will only walk when you walk and will always stay behind you. She will stay still on follow you on command and never walking in your front or next to an enemie.

Scripted events:
"Do this in this specific way or else its game over". this is absolutely boring and soulless and just a waste of time since the majority of time its pretty fucking easy.

Mandatory tutorials:
Just make it optional, when you already beat the game you already understood the mechanics of the game well, so its pretty frustrating to have to do these tutorials again when you are replaying this game

Puzzle section in non-puzzle games:
They just ruined the flow of the games. I do enjoy some good puzzle game, but puzzles sections in non puzzle games are just a lazy and dumb attempt of "challenge".

Stealth parts in non stealth games:
If the gamer its not focus on stealth, why on earth are you going to implement a stealth stage? It's will either be poorly implement or it be extremely annoying with "dont be spot on it is game over"
 

Khastle

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My qualms with modern gaming is that it's an industry no longer ran by people passionate about games and delivering a good product.

Most game companies these days are soulless corps bent on appeasing large corporations and rushing games to meet deadlines for maximum profits. AAA games, which were at one point were simply games to be enjoyed and to take your mind off the world, are now political rants which is a broken mess on release, characters such as Kratos who was made to be a sociopathic badass is now a sensitive old man who is like "noooo you mustn't hecking kill", while people try to murder his son, and Minecraft, well, they just let it print money and trick their mentally stunted fanbase with "updates" which they eat up. Lack of care for properties and laziness across the board.

I don't enjoy games much these days and a lot feel the same as me. Like cinema, it's going down the toilet with only a few gems sprinkled here and there. And don't get me started on a lot of these indie devs, the only force not backed by megacorps, who think their shit is gold because they are small, yet still deliver rubbish.
 

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The real Hero Brian
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I really dislike it when ''open world'' games railroad you into a specific path to complete a mission. Like instead of the quest objective being ''Break into the facility'', it'll juste be like 40 different quest objectives that change on every step you take.

''park your car in the parking lot''
''get out of the car''
''approach the back door''
''Talk to davis''
''Take the c4''
''Place the c4 on the back door''
And so on...

Like holy shit, I'll just go watch a movie.
 

Tedposter

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I really dislike it when ''open world'' games railroad you into a specific path to complete a mission. Like instead of the quest objective being ''Break into the facility'', it'll juste be like 40 different quest objectives that change on every step you take.

''park your car in the parking lot''
''get out of the car''
''approach the back door''
''Talk to davis''
''Take the c4''
''Place the c4 on the back door''
And so on...

Like holy shit, I'll just go watch a movie.
So I guess that you hate GTA
 

AshenMan

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I'm surprised no one talks about water levels
mgs2_7_528.jpg
 

ThirdyAughtSix

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My qualms with modern gaming is that it's an industry no longer ran by people passionate about games and delivering a good product.

Most game companies these days are soulless corps bent on appeasing large corporations and rushing games to meet deadlines for maximum profits. AAA games, which were at one point were simply games to be enjoyed and to take your mind off the world, are now political rants which is a broken mess on release, characters such as Kratos who was made to be a sociopathic badass is now a sensitive old man who is like "noooo you mustn't hecking kill", while people try to murder his son, and Minecraft, well, they just let it print money and trick their mentally stunted fanbase with "updates" which they eat up. Lack of care for properties and laziness across the board.

I don't enjoy games much these days and a lot feel the same as me. Like cinema, it's going down the toilet with only a few gems sprinkled here and there. And don't get me started on a lot of these indie devs, the only force not backed by megacorps, who think their shit is gold because they are small, yet still deliver rubbish.
indie devs often have the biggest fucking ego since they think they're gonna be the next fuckin undertale or fnaf
 

Khastle

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Games that are over 40 hours , not playing that shit
Everyone has met that person who recommends a game like this "BRO YOU GOTTA PLAY THIS GAME BRO, IT'S THE BEST GAME EVER BRO" and so then you research said game and it turns there is 30 different endings, every enemy one hit kills you, and the story mode takes two months to complete. Like honestly how do people find the time to play games like this as you either have to be a kid, teen or colossal loser to even be able to dedicate the effort.
indie devs often have the biggest fucking ego since they think they're gonna be the next fuckin undertale or fnaf
YIIK's developer is the embodient of the indie dev who thinks this way when developing their game. Thinks their game is gonna be the shit yet it gets awful reviews on release, mostly because like a lot of indie devs, they don't realize you need more than nostalgia bait and retrogame inspiration to make a solid product.
 

OutOfDex

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Every aspect of live service games really, but the main one is FOMO. Too many games nowadays are just busywork that force you to play by forcing things to be only obtainable via expiring battle passes and limited-time events, and I'm sick of it. It has actually sapped so much of my already waning enthusiasm for video games. I don't want to feel forced to log in to your game every day or every week.
 

AshenMan

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Every aspect of live service games really, but the main one is FOMO. Too many games nowadays are just busywork that force you to play by forcing things to be only obtainable via expiring battle passes and limited-time events, and I'm sick of it. It has actually sapped so much of my already waning enthusiasm for video games. I don't want to feel forced to log in to your game every day or every week.
"YOU VILL GRIND DAILY QUESTS, YOU VILL GRIND WEEKLY QUEST, YOU WILL EARN NOTHING, UND BE HAPPY."
1702484966222.png
 

Bibr

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Invisible walls (I'm looking at you nier series)
the "squad gameplay, but only player does the actions" (I'm looking at you late 00' fps games)
difficulty spikes (battlefield bad company 2 and the "double helicopter" segment)
games offering you to lower difficulty after multiple game overs (I think god of war did that)
new game +. If I want a power fantasy, I will just use cheat engine (kys witcher 3)
I miss game demos :(
 

Tedposter

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Invisible walls (I'm looking at you nier series)
the "squad gameplay, but only player does the actions" (I'm looking at you late 00' fps games)
difficulty spikes (battlefield bad company 2 and the "double helicopter" segment)
games offering you to lower difficulty after multiple game overs (I think god of war did that)
new game +. If I want a power fantasy, I will just use cheat engine (kys witcher 3)
I miss game demos :(
What do you mean by "squad gameplay, but only player does the actions"? Like thise scripts events that games like COD have
 

Bibr

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What do you mean by "squad gameplay, but only player does the actions"? Like thise scripts events that games like COD have
Yup, pretty much this. I never was a COD enjoyer (I think I only played old MW2 single player and some single missions from COD2). So my strongest memory of it is from BF BC2
 

clover

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Bullet Sponges as difficulty modifiers:
I think the two most egregious cases I encountered of this were in Outer Worlds and Warframe. I think it's an almost lazy way to raise difficulty and while I can understand why they might choose it especially in games with a leveling system I still think enemies should instead have difficulty raised with differing abilities and AI rather than just raising some numbers to make it take longer for them to die. At any rate, I prefer when health is low on both ends, and I try to mod RPG games like Fallout and Skyrim accordingly.

I can't really think of any other specific peeves that aren't obvious or well-talked about.
 

Khastle

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Bullet Sponges as difficulty modifiers:
I think the two most egregious cases I encountered of this were in Outer Worlds and Warframe. I think it's an almost lazy way to raise difficulty and while I can understand why they might choose it especially in games with a leveling system I still think enemies should instead have difficulty raised with differing abilities and AI rather than just raising some numbers to make it take longer for them to die. At any rate, I prefer when health is low on both ends, and I try to mod RPG games like Fallout and Skyrim accordingly.

I can't really think of any other specific peeves that aren't obvious or well-talked about.
Dude, the original Destiny was so awful for this. Just standing there and shooting a flying orb which had the same boring attack patterns for 30 minutes straight, genuinely depressing gaming experience.
 
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