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Gaming Things that you hate in videogames

chmod

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I never linked "grind areas" that looked plain or samey. Feels like a weird design choice for the disproportionate amount of time you'll spend there

tartar sauce.jpg
 
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Finding out that I was actually right about how to solve a puzzle the first time, I just wasn't doing it the right way.
 

V

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When horror games kill you and lose all progress
Like you retarded developer ur supposed to scare me not annoy me
 

ignika98

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Indie slop. I'm at the point now where I honestly hate indie games more than AAA ones. At least AAA devs have the excuse that they're working for a corporation and don't always have creative control. But indie games are supposed to be different! Those devs literally have absolute creative control and yet they produce the most creatively bankrupt crap ever.

Almost all indie games have one or several of these tropes in them:
  • Monochrome or duochrome "high contrast" color palette. AKA the entire game never has more than 2 colors on screen at a time.
  • "Retro" pixel art nostagiabait aesthetic.
  • Design centered around a core gimmick in an attempt to "differentiate" itself from the games it's blatantly copying. "It's like X game with Y!"
  • Story about "depression".
  • Brown "people".
  • You play as an animal.
  • You're the only human in a world of non humans/animals.
  • Is a rougelike.
  • Is a metroidvania.
  • "Customizable difficulty" AKA you can make the game as easy as you want if you're a game journo.
  • Your character uses something that's not meant to be a weapon as a weapon.
  • You can pet the dog.
  • Reddit beanmouth artstyle.
  • Is a streamerslop "wacky" simulator game.
  • Is friendslop.
Among many others.

Every time I see any of these tropes in a game I immediately lose all interest. Indie "devs" shouldn't be allowed to make video games.
 

LIGHTANGEL

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Indie slop. I'm at the point now where I honestly hate indie games more than AAA ones. At least AAA devs have the excuse that they're working for a corporation and don't always have creative control. But indie games are supposed to be different! Those devs literally have absolute creative control and yet they produce the most creatively bankrupt crap ever.

Almost all indie games have one or several of these tropes in them:
  • Monochrome or duochrome "high contrast" color palette. AKA the entire game never has more than 2 colors on screen at a time.
  • "Retro" pixel art nostagiabait aesthetic.
  • Design centered around a core gimmick in an attempt to "differentiate" itself from the games it's blatantly copying. "It's like X game with Y!"
  • Story about "depression".
  • Brown "people".
  • You play as an animal.
  • You're the only human in a world of non humans/animals.
  • Is a rougelike.
  • Is a metroidvania.
  • "Customizable difficulty" AKA you can make the game as easy as you want if you're a game journo.
  • Your character uses something that's not meant to be a weapon as a weapon.
  • You can pet the dog.
  • Reddit beanmouth artstyle.
  • Is a streamerslop "wacky" simulator game.
  • Is friendslop.
Among many others.

Every time I see any of these tropes in a game I immediately lose all interest. Indie "devs" shouldn't be allowed to make video games.
I know that you hate indie games. But I'm curious: are there any indie games that you like, or do you hate all of them without exception?
 

Khastle

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Indie slop. I'm at the point now where I honestly hate indie games more than AAA ones. At least AAA devs have the excuse that they're working for a corporation and don't always have creative control. But indie games are supposed to be different! Those devs literally have absolute creative control and yet they produce the most creatively bankrupt crap ever.

Almost all indie games have one or several of these tropes in them:
  • Monochrome or duochrome "high contrast" color palette. AKA the entire game never has more than 2 colors on screen at a time.
  • "Retro" pixel art nostagiabait aesthetic.
  • Design centered around a core gimmick in an attempt to "differentiate" itself from the games it's blatantly copying. "It's like X game with Y!"
  • Story about "depression".
  • Brown "people".
  • You play as an animal.
  • You're the only human in a world of non humans/animals.
  • Is a rougelike.
  • Is a metroidvania.
  • "Customizable difficulty" AKA you can make the game as easy as you want if you're a game journo.
  • Your character uses something that's not meant to be a weapon as a weapon.
  • You can pet the dog.
  • Reddit beanmouth artstyle.
  • Is a streamerslop "wacky" simulator game.
  • Is friendslop.
Among many others.

Every time I see any of these tropes in a game I immediately lose all interest. Indie "devs" shouldn't be allowed to make video games.
As much as I liked Undertale when I first played it when it came out in 2015 I can't lie it was the 9/11 for indie games from that point on. I was remembering yesterday that before Undertale so much of the indie games scene was genuinely original content, now everyone wants to become the next Undertale or Fnaf and trys too hard to appeal to general degens, YouTubers, and terminally online nerds when really there are suppose to be making content no one has seen before and shouldn't care if its too experimental for normies.
 

ignika98

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I know that you hate indie games. But I'm curious: are there any indie games that you like, or do you hate all of them without exception?
I don't hate all indie games per se, it's just that so many of them are creatively bankrupt and gay.

I played VVVVVV back when it was new, and enjoyed it quite a bit. It does have the whole "retro" gimmick going on, but I can excuse it somewhat because it was a very early indie game, so it wasn't necessarily doing it to hop on a trend.
Audiosurf and Beat Hazard were some other old indies that I played back in the day and enjoyed.

I'm not sure whether this counts as an indie game or not, but I played Little Witch Nobeta recently and I liked it a lot.

There are also plenty of indie games that I think are fun, but which also follow these trends. I played The Messenger a few years back, and while it definitely was fun, I can't say I would pick it up today if I hadn't already finished it. At this point I've seen these tropes repeated so many times that it just completely turns me off, even if the game is otherwise fun. My time is valuable, so if a game wants a piece of it, it needs to do more to impress me than just offering a fun experience. There are plenty of things I can do for a fun experience. I shouldn't have to put up with the dev's lack of creativity just because they made a mechanically competent game.
 
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